Resume for Saman Mahmoudi  

I am a character artist with strong character animation skills. I do 3d modeling, texturing, character animation and some particle effects. I design and produce art for both games and film/commercials.
I also made an interview for 80 Level which can be found here.
Phone number: ++46-(0)739649270
I am fluent in Swedish, English and Persian.

I am currently available for an on-site employment only. I'm not available for comissions or small freelance jobs at the moment.

nba live 06 indy 500 Entropia Entropia Entropia Entropia Entropia

EA DICE (3d artist) Mirror's edge - Catalyst, 2015-2016

Exis/Wargaming(3d vehicle artist) World of tanks, 2014

(3d character artist) Unnanounced project, 2014

Airborn/Ubisoft (3d character artist) The Settlers - Champions of Anteria, 2013 - 2014

Meindbender/Techno Image (3d generalist and animator) Gillette commercial, 2013

Net Entertainment AB (3d generalist for various characters and props) Jack and the beanstalk, 2011

First Planet Company AB
(Character artist, animator, some generalist and concept artist work) Planet Calypso, 2009 - 2011

Mindark PE AB
(Character artist, animator, some generalist and concept artist work) Entropia Universe development, 2008

Fido Film
(3d generalist; Animator, lighting and dynamics) Svenska spel: bingo commercial, 2007

Brain in a jar
(3d artist) Indie 500 Evolution, 2007

The Moving Picture Company
Commercials/film I worked on, 2006:
Sony bravia ad - colours - modeling and texturing of previz material
Kingsmill crustless bread - modeling, texturing, lighting of photo-realistic bread loaf and keyframe animating it.
T-mobile - modeling, keyframe animating, lighting and texturing of rising buildings.
Curry's - modeling, texturing and lighting.
Orange van - particles and lighting of meteorite impact explosion.
Sainsbury's spice world - Particles and lighting of snow effects.
M & s ice palace - modeling, texturing, lighting of ice objects in the scenery. Also some matchmoving.
Pc world hands - keyframe animation, modeling, lighting, texturing, particles.
Marjorie daw - lighting of digital extras
10.000 b.c(Movie) - modeling of props and weapons for digital extras
Technicolor digital cinema(cancelled project at mpc) - modeling, texturing and lighting of photo-realistic camera

Electronic Arts and Cubed
, (Character artist for various photo-realistic player heads) NBA Live 06, 2005


Creative programming Gavle university (Högskolan i Gävle) September 2000 – June 2001
Computer graphics for media applications Lulea technical university (Luleås tekniska universitet)
September 2001 – June 2002
3d animation with artistic interpretations University in Trollhattan ( September 2002 – June 2005 )
(All educations were studied in Sweden)

  3D Character modeling and texturing, character animation, texturing hand-painted textures, sculpting, lighting and dynamics (particles). I have experience in working with the character animation system in Sandbox2(Cryengine2) as well as overall general knowledge of the engine. As for traditional art I can do concept illustrations and sculpting(clay).  
  Autodesk Maya, Autodesk 3ds Max, Adobe Photoshop, Zbrush, Mudbox, Deep paint 3d, CryEngine2(and 3), Macromedia Flash, Adobe Premiere, Apple Shake, Xnormal, 3d coat.  

All artwork (c) Saman Mahmoudi unless stated otherwise.